Who Is Purple Guy's Daughter Baby or Enard

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" I idea I did everything right. "

— Ennard in the Private Room, Fake Ending

Ennard, besides known every bit Molten Freddy in FNaF half dozen, is the true main antagonist of Sis Location and a major antagonist in Freddy Fazbear'south Pizzeria Simulator.

Circus Infant becomes Ennard by using the mask from the Primary Control Module (evident from its disappearance in Night v), and combining her endoskeleton with the other animatronics', in society to collectively escape from the facility.

Ennard's plan was to apply the scooper to disembowel and/or scoop the player and apply its trunk equally a disguise to escape the facility.

Contents

  • 1 Advent
  • ii Backstory
  • 3 History
    • 3.1 Five Nights at Freddy's: Sister Location
      • 3.1.1 Parts/Service
      • three.one.2 Real/Bad Ending
      • 3.1.three Faux/Good Catastrophe
      • 3.i.4 Custom Night
    • three.2 Freddy Fazbear'due south Pizzeria Simulator
    • 3.iii Ultimate Custom Nighttime
    • 3.four Five Nights at Freddy'southward VR: Aid Wanted
  • 4 Trivia
  • v Errors

Appearance

" Graphic designed robot with inner wires exposed, white clown face, cerise olfactory organ, and party chapeau. "

— Scott's Intellectual Property Rights

Ennard is a hybrid of Baby, Ballora, Funtime Foxy, and Funtime Freddy. Its body is disfigured with protruding wires. Unlike the others, Information technology possesses no suit, wearing a mask, a striped yellow and green party hat, and a red button on its chest similar to Balloon Boy/Nightmare Fredbear, the wires surrounding it simulating the shape of a clown'southward bow. There are hanging wires that run along the body of Ennard and are shaped differently from the other animatronics, which possesses wires coiled to expect like muscle tissue, while Ennard's wires are a tangled mess.

Ennard also seems much larger and bulkier than conventional animatronics. It has bluish eyes (majestic eyes in the existent catastrophe) and very sharp teeth like Ballora. The correct eye of Ennard has wires wrapped around it, making the eye useless. At that place is also a hanging eye off of Ennard'south head.

Strangely, the mask in the Primary Command Module doesn't take ears, despite Ennard existence shown to accept them during the Fake and Real Ending. Information technology's possible that Ennard took the ears of the blinking faces on the left side of the wall in order to brand Ennard'due south initial disguise resembles a human being. It is also possible that the ears were folded behind the mask.

Several eyes from its trunk are optics of the other animatronics, which is confirmed that all the animatronics' endoskeletons formed to create Ennard. The eyes on Ennard's body are similar to the pixelated version of Ennard, in which the role player himself (Michael Afton) pukes out Ennard. (See the Custom Dark heading beneath the folio.)

  • A xanthous-orange eye on the right bicep belongs to Funtime Foxy.
  • A greenish eye on the lower portion of Ennard's left leg belongs to Circus Baby.
  • A pink eye on the left side of Ennard's waist belongs to Bon-Bon.
  • The blue center located in its left middle socket and the blue eye hanging from the right side of Ennard's head belongs to Funtime Freddy.
  • The purple optics in the Real Ending belong to Ballora.

By looking at Ennard's body, 1 can determine which animatronic endoskeleton makes upwardly each part of Ennard.

  • Funtime Foxy makes up the legs.
  • Ballora makes up the head and lower torso.
  • Funtime Freddy makes upwards the arms.
  • Circus Baby makes up the breast.

Ennard does not wear the mask in Funtime Auditorium and Parts/Service room on Nighttime 5.

Backstory

Ennard is a hybrid animatronics created past the Funtime Animatronics, as an attempt to leave Circus Baby'south Entertainment and Rental. As stated by Ennard in Night v (Existent Ending), unfortunately, they were caught, torn apart, and put dorsum into their original animatronics body until Eggs Benedict came to the underground facility.

It is theorized that Ennard was originally an individual animatronic, that was mangled for creating the others animatronics, thus explaining why Ennard's actual body is composed of the other animatronics parts; this is assumed because of Ennard's teaser in which the phrase "There'due south a little of me in everybody" indicating that Ennard'southward was an individual animatronic until information technology was disarmed for creating the others, and his "mind" still existing in, -as stated in the teaser- everybody

History

Five Nights at Freddy's: Sister Location

Ennard is only present on Dark 5, and is hostile if sure requirements are met.

Parts/Service

Ennard behind Circus Baby's suit

In Nighttime 5, if the thespian mods the game to delete or shrink Infant's sprite in Parts/Service, they will see Ennard'south full trunk (without the mask) behind Baby's sprite, slightly waving. When the player sends Baby to the scooping room, Ennard fades away from the flashlight.

Real/Bad Ending

At the end of Night 5, it tin be seen through the window of the Scooping Room.

Circus Baby, mixed with the other animatronics to become Ennard, explains to the actor that it does not want to hurt them, but needs their body to complete it's plan and escape from the facility. Information technology activates the scooper, fierce out the insides of the protagonist.

A cutscene plays after displaying the silhouette of Ennard, within the player's trunk, in front of a bathroom's mirror, who opens their eyes to show Ennard's purple irises, thus revealing it succeeded with their plan. They so have control of Michael Afton's body until the 5th cutscene in the custom night in which Michael regurgitates Ennard into the sewer.

Fake/Skillful Ending

Ennard dragging themselves into Michael'southward Habitation.

In the secret Simulated Catastrophe, the role player enters the Private Room, where they are told by the HandyUnit they will be rescued by staff and promptly fired due to "materials they may be exposed to."

The player must fend off Ennard until half-dozen:00 A.1000, using mechanics similar to the original Five Nights at Freddy'southward game (meaning the original FNaF game): Three doors; 1 on the vent in a higher place them on the wall, one to their left, and one to their right, likewise every bit the original camera organisation to lookout Ennard's moves, and finite power to administrate.

The vent located at the top heart of the room is reminiscent of the second installment of the series. Ennard will attempt to enter the Private Room through iii different entrances, starting out relatively slow, only becomes faster after every passing in-game hour.

Throughout the nighttime, Ennard's vocalisation (coming from Circus Baby) can exist heard pleading the thespian to allow them fulfill their plan, while as well scoffing them for betraying her. The little girl who speaks before the beginning of every night can be heard at one point in the night.

Information technology's interesting to note that Ennard has Babe's light-green eye in this catastrophe, which is a reference to its catchphrase "There's a lilliputian of me in everybody".

So a cutscene plays where Michael is watching the final episode of the show "The Immortal and the Restless". Later on the bear witness ends, a few seconds later Ennard is shown from the right side of the room dragging their torso beyond from where Michael is sitting.

Custom Night

Ennard coming out of Michael's expressionless body.

Subsequently Michael Afton regurgitates the robotic parts belonging to Ennard into the sewer, he lies on the ground, dead. The player then hears Circus Baby's voice repeating "You won't dice". Michael gets up, now with purple skin while all of Ennard'south eyes testify upward in the sewer.

Freddy Fazbear's Pizzeria Simulator

Ennard later becomes Molten Freddy in Freddy Fazbear'southward Pizzeria Simulator with Funtime Freddy in control every bit Baby separates with Ennard and becomes contained, credited every bit Fleck Baby.

Ultimate Custom Night

Ennard returns in Ultimate Custom Night as i of the many selectable characters.

Only like Molten Freddy, Springtrap, Withered Chica, and Mangle, Ennard also climbs in the vent system. But it is difficult to track, appearing only briefly here and there when moving. It can't be seen in the vent opening just gives itself away by making a squeaking sound before attacking. To forestall failure, the player needs to shut vent door. Once they here a thud, Ennard will return to the kickoff of the vent, at its behavior resets.

Five Nights at Freddy'due south VR: Help Wanted

Ennard once again returns in Five Nights at Freddy'due south VR: Help Wanted as an antagonist. It appears in the Vent Repair level, in which the player must fend it off whilst repairing the vents in unlike sections of the level. At the cease of the level, the player sets Ennard on fire, seemingly killing it, and leaves. In the Blacklight Way version of the level, as the player leaves, Ennard suddenly appears and surprises the player, indicating that it survived the fire.

Ennard also appears in the Pizza Party level of Dark Terrors, emerging from the Elevator in a room. Information technology will jumpscare the actor if they accept too long to leave the room.

Trivia

  • Ennard does not appear in the master game until Nighttime v, but its mask goes missing in that night, due to Ennard taking it before the role player arrives for the shift.
  • The name Ennard is a portmanteau of the words "Endoskeleton" and "Innards", equally Ennard scoops out the protagonist's innards and takes over his body in the True Ending.
  • There is an incredibly modest chance that in the Control Module, Ennard'southward mask will change to Funtime Lolbit'due south confront.
  • Ennard is i of the only animatronics in FNaF:SL to not have rosy cheeks (excluding Springtrap), the others beingness the Minireenas, Electrobab, and, the BidyBabs.
  • The number of wires in Ennard's torso is 406.
  • The music that plays when the thespian defends themself against Ennard in the Simulated Ending is named "Scout Your vi" nigh probable referencing to you lot chirapsia the night at 6:00 A.M in every FNaF game, as well as referencing the military term, watch your six, meaning ''Watch your back".
  • Ennard resembles Viral Code, a character from The Desolate Room, another game by Scott Cawthon.
  • Ennard's "You won't dice" dialogue in the Custom Night cutscene could be a reference to Circus Baby/Ennard'south False & Existent Ending dialogue: "Yous won't dice." And "The Scooper will only hurt for a moment."
  • Ennard has a red button on its chest that doesn't belong to any other known animatronic.
  • If the player reaches 0% power in the Private Room, Ennard volition somewhat teleport to the office to jumpscare them, no matter what time it is.
  • If all of its jumpscares are counted, Ennard is the just character in the entire series to have more two jumpscares, having iv.
  • In the last frame of his jumpscare in the Individual Room, y'all can come across a reflection.
  • Ennard is one of the several animatronics in the serial to lack counterparts, the others beingness Ballora and Bidybab.
  • It is unknown where Ennard has his button and mask when it's backside Circus Infant in Parts & Service.
    • Though it may be possible that it has them stored in the viewing zone for the Scooping Room.
  • From the terminal Michael Afton Cutscene, when Ennard's eyeballs and wires are regurgitated by Michael, one of its two hazel-blue eyes is missing, probable an oversight.
  • In the mobile version, it is not possible to see Ennard'southward mask in the Master Command Module.
  • Ennard's mask resembles the Puppet's mask.
  • Ennard has a full of vi eyes on information technology, 3 blueish eyes on the head and 3 on the body, a green centre, a yellow eye, and a magenta eye.
  • Ennard stands at around half-dozen'02".
  • Ennard has disappearing eyebrows and appearing ears. It is unknown where the eyebrows go and the ears came from.
  • Ennard only opens one of its faceplates in the Existent Ending, the Fake Ending, in its teaser, and in the extras menu.
    • Though strangely its eyebrows are missing in every view information technology has its faceplates open except in its teaser.
  • Ennard's seems to be really manipulative due to he/she using Baby's voice and Micheal's dead sister'due south voice to be let in on the Extra Night.
  • There is the theory that Ennard was an individual animatronic until it was dismantled to create the other animatronics, this is supported with the "In that location'south a little of me in everybody" phrase shown in the teaser.
  • Ennard is the 3rd true villain of the FNaF saga, the other two being Springtrap/Purple Guy, and Nightmare.
  • If the animatronics were removed from their suits and successfully reformed to create Ennard without malfunctioning, they may be more malleable than they appear, being able to detach their limbs with minimal impairment, which may also explicate Mangle's situation in 5 Nights at Freddy's 2, and Ballora on Night 3.
  • Ennard most likely killed the two technicans who were hung in Ballora's Gallery and Funtime Auditorium in Night five .
    • Nevertheless, this would enhance the question of why Ennard did not use ane of the technicans' bodies as a disguise.

Errors

  • During the Custom Night, if the static were to be removed in CAM 01 and CAM 02 while Ballora is there, it actually reveals Ennard instead of Ballora (this is too visible upon opening the monitor, albeit for a fraction of a 2nd earlier the view changes to static). This is likely due to the fact that a file of Ballora in these rooms wouldn't exist that useful due to the mechanics in the Custom Nighttime, thus using Ennard equally a "placeholder". The video caption tin be found here.
    • The position of Ennard really shows Ballora's. This is referred to Ennard nether the guise of beingness Ballora.
  • When Ennard is in CAM 03, its correct arm and feet clip through the wall.
    • Additionally Electrobab does the same thing but only with its anxiety due to how small it is.
    • This is up for contend since the feet is at a lower angle, peradventure causing it to become hard to spot.
  • The various wires that etch Ennard clip into each other, this is due to the way Scott designed the animatronic's endoskeletons in Sis Location.
  • Ennard's party hat practically floats when it'due south in CAM 03.
  • Ennard moves sometimes silently
EnnardBarf.gif

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Source: https://fnaf-sister-location.fandom.com/wiki/Ennard

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